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Post by jayzero42690 on Sept 5, 2012 7:11:39 GMT -5
Mark Hamill ... M-ARKHAM-ILL
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Post by jayzero42690 on Apr 9, 2013 12:38:10 GMT -5
Warner Bros. has announced the next title in the Batman: Arkham franchise will be Batman: Arkham Origins, currently in development for the PC, PlayStation 3, Xbox 360 and Wii U.
It's currently slated for release on October 25 this year, but there's no mention of the game appearing on next-gen consoles.
The game, which is the subject of Game Informer's latest cover, will not be developed by Rocksteady Studios this time around, instead being worked on in-house at Warner Bros. Games Montreal.
Large pic:
The new development team will be using many of the assets that Rocksteady has used in the past, including its customised Unreal engine so as to try and avoid any discrepancies in the aesthetic of the franchise. Eric Holmes, lead designer of games including The Incredible Hulk: Ultimate Destruction and Prototype, is heading up the project.
The game will apparently take place long before both of the existing Arkham titles, when a young and inexperienced Batman will encounter many familiar villains for the first time. As can be seen in the Game Informer imagery, the assassin Deathstroke will be one such foe, making his core Arkham game debut.
Alongside the console game though, Warner Bros. has also announced a handheld title, Batman: Arkham Origins Blackgate. The game, which will be released on PS Vita and 3DS again on October 25, is set after the events of Arkham Origins and is being developed by Armature Studio, the company that was founded by several of the brains behind the Metroid Prime trilogy. With this in mind, it's not too surprising to find it described as a "2.5-D Metroid-style exploration action game". I have mixed feelings on this. Thank god it's not the Justice League prequel they were saying it was going to be, but a few things concern me. One, Rocksteady isn't making it. That scares me enough right there. Two, it comes out really soon for it to have just been announced now. We knew about the last two games years in advance, and Arkham City was already half made by the time Asylum came out. Three, Paul Dini who wrote the animated series, a lot of the comics and most importantly the first two games just left DC, so that scares me too. Finally, if it's a prequel about him meeting villains for the first time, the Joker wil be in it (without Harley Quinn). Kevin Conroy and Mark Hamill have both said they're done playing the characters. Sure they may be too old anyway so it would make sense to get younger actors that can mimic the voices, but it still won't be the Batman and Joker we've known for 20 years. Having said all that, I'm being open minded. As long as they keep most things the same just with a different story and characters without trying to get too crazy with the gameplay they'll be good.
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Post by jayzero42690 on Apr 10, 2013 14:40:00 GMT -5
Whether in movies, television, comics or video games, when Batman needs a change of pace, creative teams tend to lean towards the iconic hero's formative years. That's precisely the case with Batman: Arkham Origins, just announced this morning for PlayStation 3, Xbox 360, Wii U and PC. Since the game's reveal, Game Informer's cover story has gone live, providing us with some critical new details in the next Batman adventure, due out October 25. As previously noted, the Dark Knight will face eight assassins, including fan favorite Deathstroke, who have journeyed to Arkham City to kill him. We now know that Black Mask is responsible for putting a bounty on Batman's head, though exactly why will be a key mystery in the game's story. Also playing into the plot - Gotham City's acclimation to its rookie protector. Players will not only see a much more skeptical and potentially hostile Gotham City Police Department (aka the 'GCPD', which happens to feature a young Captain Jim Gordon), but younger and healthier versions of big bad guys like the Penguin - who apparently didn't always have the tail end of a glass bottle shoved in one eye.
Arkham Origins will feature similar gameplay to its predecessors, as new developer WB Montreal is very much intent on picking up where Rocksteady left off. That means perch-to-perch movement, gliding kicks and 'free-form combat' are all back. While the Montreal studio was free to develop its plot and new feature (like a 'Remote Claw', which allows you to target and pull two objects together), it leaned on Rocksteady for advice on technical and mechanical elements of the game.
Another new feature - quick travel via the airborne Batwing. Though not a controllable vehicle, Arkham Origins will finally eliminate one of the more tedious elements from Asylum and City, allowing Batman to move from point to point much faster than before - - provided he dismantles towers that jam his ability to call in his plane. (Unlike, say, Far Cry 3, these tower sequences will require a wide variety of skills and powers, including some that will have to be unlocked first.) It's a good thing Montreal is providing the Dark Knight with a quick method of transport - WB Montreal contends that Origins is nearly twice the size of Arkham City, adding an entirely new island, called 'New Gotham', to build upon the more familiar 'Old Gotham', which will still feature familiar locations like Amusement Mile and The Bowery.
The Montreal team intends to maintain the same world "density" despite doubling its size, adding ideas like 'Crime in Progress' (assist the GCPD and build your reputation) and 'Most Wanted' (track down non-assassin villains). In many cases these side quests will provide the upgrades to Batman's arsenal. These upgrades, combined with the game's existing XP system, funnel into the larger concept of the 'Dark Knight' system, which is basically the team's way of progressively adding more complexity and difficulty to Origins.
Origins will also put more emphasis on Batman's detective skills. Cases large and small will serve as a slower change of pace from action, allowing players to investigate crime scenes, gather evidence, analyze data and even return to those scenes with more information later in the game. Over time, as each case is solved, a full video narrative of the case will unlock, piecing together the crime. tl;dr- Game is for 360, PS3, Wii U & PC - Due out October 25
- Story is about assassins trying to kill a young Batman
- Deathstroke, Black Mask, Penguin and others will be in
- GCPD won't trust and will sometimes fight Batman
- Same gameplay with new gadgets
- Free roam around Gotham City
- Fast travel via (unplayable) Batwing
- City map doubled in size of Arkham City
- Random crimes in progress you can stop
- More emphasis on detective work and solving crime scenes over action
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Post by jayzero42690 on Apr 18, 2013 16:46:28 GMT -5
A Batman: Arkham Origins promotional standee has revealed new villains expected to appear in the game. A photo provided to CVG shows off The Joker, Scarecrow, Bane and Killer Croc in addition to the previously confirmed Deathstroke (CVG also claims to see Deadshot on the poster, though we haven’t spotted him ourselves).
Joker and Scarecrow appear on the left side of the image, while Croc, Deathstroke and Bane appear near the Arkham Origins logo. WB previously revealed that Batman will face eight assassins in Arkham Origins including Deathstroke and Black Mask. It’s currently unknown whether the villains revealed today are among that group or if they’ll simply make appearances in Origins. Idk, I call bullshit on this. Bane looks like Dark Knight Rises Bane, not the real one that we've seen in the last two games.
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Post by Deleted on Mar 4, 2014 13:07:43 GMT -5
Time to buy a PS4
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Post by Deleted on Mar 20, 2014 13:47:39 GMT -5
‘Batman: Arkham Knight’ Story, Batsuit & Oracle Details As the saying goes: ‘if it ain’t broke, don’t fox it.’ But even as hard as it is to find lasting success in the video game industry, Rocksteady Studios showed they weren’t afraid of change from the very first announcement of Batman: Arkham Knight, their finale to the Arkham trilogy. Once fans got over the impressive cinematic trailer, the changes became clear: the introduction of the Batmobile, a foray into the greater Gotham City, and a brand new Batsuit. The game originally pitched an evolved Batman going to-to-toe with the Scarecrow’s master plan, but the arrival of familiar faces – and the brand new, titular villain – cast some doubt. So just how much of the old and new should fans of the first two Arkham games expect? Luckily, Rocksteady has now offered a few more details. There’s no question that there is more to Arkham Knight‘s story than the original plot synopsis; and fans have a long wait before their most nagging questions are answered. But for now, even a little information will go a long way. With that in mind, Rocksteady’s marketing manager, Dax Ginn has offered some insight into the power structure at work behind Arkham Knight‘s villains. Speaking with Croatian gaming magazine Reboot, read Ginn’s translated comments below (hat tip to Arkhamverse.com): Plot twists and mysterious villains will likely be kept under wraps until release (as was the case with Batman: Arkham City), but what Rocksteady seems ready to show off is their changes to Batman’s character model and arsenal. The developers have spoken at length about the impressive size of their next-gen Gotham City, and how the Batmobile will be used to traverse it. Never ones to do things halfway, it seems that the Batmobile was designed to not only look ‘cool,’ but seem like it was created by the same mind that sculpted the new and improved Batsuit. Ginn went on to explain that Batman’s new duds are more than just a visual change, but a sign of some brand new mechanics and features that will give the developers even more tools to enhance gameplay, and tell their story: That hologram technology means players will get the chance to actually see Oracle a.k.a. Barbara Gordon, not merely hear her voice over a radio. But previous screenshots have revealed that Oracle will be playing a much larger role in the campaign of Arkham Knight than a voice in Bruce Wayne’s ear; so what is it that makes her so important to the game’s writers this time around? Director Sefton Hill explained to Game Informer: We’ll accept any gameplay addition or fictional gadget that allows the developers to bring more DC characters into the mix. After Robin made a guest appearance in the campaign of Arkham City, and Oracle now confirmed to be given a large part for Arkham Knight, who knows who else could crash the party? If this is, indeed, Rocksteady’s send-off to their Dark Knight, there’s no better time to bring in the likes of Nightwing, Huntress, and the rest of the fan-favorite heroes.
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Post by Deleted on Mar 20, 2014 13:50:17 GMT -5
Who Is ‘The Arkham Knight’? Batman’s New Enemy Revealed As any comic book fan knows, a great Batman story needs a great villain, first and foremost. Admittedly, the Dark Knight isn’t an easy hero to stand against, but Rocksteady Studios has made some wise picks in their game series. For Arkham Asylum and Arkham City, the team turned to the Joker to drive the events, but for the upcoming finale, they’re headed a completely new direction. As it turns out, Batman: Arkham Knight isn’t just a reference to Batman’s pseudonym – it’s the name of a new villain created specifically for Rocksteady’s final chapter in their Arkham saga. The studio is keeping coy for now, but it’s clear Bruce Wayne’s new foe will pose a challenge the Joker never could. This news may come as a somewhat of a surprise, given that the studio made their name by bringing existing Batman characters and fiction into a new style and setting, mixing nostalgia with modernity in a way few developers had tried with beloved properties. Not to mention that the official plot synopsis for Arkham Knight claimed that it would be the Scarecrow who was acting as main antagonist, uniting the villains seen in the past to rid Gotham of Batman once and for all. But speaking with Game Informer, the game’s director Sefton Hill explained what the title really means, hinting that Scarecrow may not be the one players need to worry about: The only image revealed so far shows the titular ‘Arkham Knight’ completely bathed in shadow, with little visible besides his glowing blue eyes. The demo shown to the magazine was capped off by the arrival of the new villain, described as a type of grotesque reflection of Batman himself. Wearing a similar suit to Bats (described as more “militaristic,” with an Arkham Asylum ‘A’ emblazoned on his chest) and using firearms, the image also shows shorter, more horn-like ‘ears’ atop an armored helmet. Expect more details concerning the Arkham Knight to be released in the future, since his role is evidently a central one. Rocksteady hinted they would be getting more creative with the Batman mythology when they confirmed comic writer Paul Dini wouldn’t be writing their next game. However, the character has been created by alongside DC writer and Chief Creative Officer Geoff Johns, so fans have the right to be excited as opposed to concerned. It’s worth pointing out that the game will still feature the likes of Scarecrow, Two-Face, Riddler and the rest of Batman’s Rogues Gallery. With Arkham Knight set one year after the events of Arkham City, the absence of the Joker has allowed the criminal of the city to join forces, spreading Batman’s focus and causing an evacuation of Gotham City in the process. How the Arkham Knight fits into that plot is a mystery, but Rocksteady has shown their skill in the character’s mythology, and the idea of a truly dangerous villain embodying the insanity of Arkham is a proposition too enticing to ignore. Obviously, the marketing for the game so far has centered on one of the most anticipated (and most demanded) gadget of the Dark Knight’s: the Batmobile. However, those paying close attention to the game’s cinematic trailer will notice that Batman’s new suit is featured just as heavily, replacing the riveted fabrics of previous games with a metallic, flexible armor. Not to worry though; according to Hill, the change in costume will be explained within the story itself: Given the wealth of new gameplay, traversal, and combat mechanics made possible by the Batmobile’s arrival, one would hope that Batman’s new suit would be similarly game-changing. The addition of the Grapple Mark II has been confirmed, but it’s possible even more features and durability will aid Batman in his fight with foes both old and new.
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Post by Astrozombie on May 14, 2014 5:38:35 GMT -5
I finally got around to playing/beating this. It was alright, I hated the end though dealing with all the snipers trying to get to the theater. I'd forgotten that Batman not killing people was one of his things and it just really irritated me. I'm pretty sure that 99% of Gotham's problems would've been solved had Batman offed some of the villains. Especially since they all have serial killer tendencies. I mean I get it, there'd be no game without them, but holy shit. They're just gonna break out again anyways.
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Post by Deleted on May 16, 2014 17:00:16 GMT -5
I finished the main story I just can't finish the Riddler challenges and get all of the trophies. I feel that they went into Riddler overkill with this game.
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Post by Astrozombie on May 30, 2014 0:58:15 GMT -5
My week has been consumed with trying to collect ALL the Riddler trophies and do his riddles. I'm at 319...so close...But honestly, I think adding 400 is definitely overkill.
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Post by Brandon on Jan 7, 2015 20:18:01 GMT -5
- 'Batman Arkham: Knight' Features Superman Gameplay On PS4, Xbox One in 2015 [RUMOR]Recent rumors speculate that Superman may make an appearance in 2015's "Batman Arkham: Knight" for Xbox One, PS4 and PC.
The report comes to Design & trend via Inquisitr, which cites screenshots from the game's IMDb page. The picture clearly says that voice actor George Newbern will be tasked with providing vocals for everyone's favorite Kryptonian.
It's worth noting that Newbern has played Superman several times in the past. His history more or less includes work on the "Justice League Animated Series." Interestingly enough, Movie Pilot also mentions Tim Daly could be cast in the role of Superman too. However, it does not give any concrete proof to uphold those allegations.
Source
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Post by Burke on Jan 7, 2015 20:31:11 GMT -5
Tara Strong has voiced a character in every animated show or video game ever it seems like.
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Post by Deleted on Feb 25, 2015 21:51:55 GMT -5
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Post by Deleted on Apr 27, 2015 9:48:05 GMT -5
The latest trailer for Batman: Arkham Knight has emerged online, ahead of the game's release date on June 23, revealing a new gameplay feature.
As well as showcasing some of Gotham's most notorious villains, such as Two-Face and Scarecrow, the video also reveals two Batman sidekicks for the first time. Both Nightwing, Robin, and Catwoman can be seen fighting alongside the Dark Knight, at times performing tag-team manoeuvres.
Publisher Warner Bros. has revealed that Batman: Arkham Knight’s will feature a new gameplay mode, called Dual Play, which lets players "seamlessly switch between The Dark Knight and his allies including Robin, Nightwing, and Catwoman in freeflow combat." This sounds similar to how Rockstar's Grand Theft Auto V allows players to freely switch between the game's three main characters.
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Post by Burke on Jun 3, 2015 12:28:20 GMT -5
This looks as great as the other Arkham games.
It's out June 23. Pre-order for Harley Quinn DLC.
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