|
WWE 2K
Aug 16, 2017 19:24:27 GMT -5
via mobile
Post by Astrozombie on Aug 16, 2017 19:24:27 GMT -5
They announced a few of the girls that will be in 2k18: the Bellas, Emma, Lita, alundra blayze, Paige (how), Summer, and nikkki kross
|
|
|
WWE 2K
Aug 16, 2017 21:17:18 GMT -5
via mobile
Post by Brandon on Aug 16, 2017 21:17:18 GMT -5
Literally only one of those people is active on the main roster. And barely, at that.
|
|
|
Post by Astrozombie on Aug 17, 2017 4:49:56 GMT -5
I mean better to get the copy/paste bitches outta the way now than save them for later. I wish they'd actually post what attire they're gonna be in, that's the only thing I care about these stupid reveals. That and getting mad and going a tirade on how sexist they are every year.
|
|
|
WWE 2K
Aug 18, 2017 12:48:59 GMT -5
Post by Jayzero on Aug 18, 2017 12:48:59 GMT -5
WWE 2K18 HANDS-ON: 6 CHANGES THAT CREATE A MORE REALISTIC MATCH From an enhanced Elimination Chamber to advanced big man maneuvers. Die-hard wrasslin' fans know that there's nothing quite like the art of pro-wrestling.
It's not something you can easily replicate in a game since the matches - even the most basic ones - can contain so many moving parts that they wind up resembling a hybrid of a fight, a dance, a partnership, and a story. WWE 2K18’s Executive Producer, Mark Little, is determined to chip away at this beast until the ultimate experience of working a fully realized and complex wrestling match is created.
During my brief hands-on with WWE 2K18 last week, I was able to experience some of this year's changes and improvements, all done in the name of giving fans the closest thing possible to a playable match. For last year's WWE 2K17, multi-man matches (including ladder matches) saw some significant tweaks that allowed for easier ladder placement along with a "roll out" feature that made for less clutter in the ring - the latter also helping create a cool resemblance to the way real Triple Threat and Fatal Fourway matches are constructed and executed in front of live crowds.
Elimination Elbow Room For 2K18, I got to experience a new overhaul within the context of the Elimination Chamber match, in which the AI kicked in to create space within the ring, alleviating the usual chaos, so that pinfalls could be attempted and signature moves could land. As we battled for dominance using the likes of Seth Rollins (cover boy!), AJ Styles, Samoa Joe, John Cena, Baron Corbin, and Randy Orton (whose tattoos, like in real life, got a touch up), battles raged both inside and outside the ring, giving us some much needed elbow room so that we weren't stepping all over one another.
Anything Can Happen in WWE Another new feature added, meant to enhance both gameplay and story, is the notion of the quick pin - the idea that one player can land a schoolboy roll-up or a crucifix-style leverage pin, ending a bout quickly, just like the matches on TV sometimes. To aid this, there are now 12 different new match interference scenarios - from run-ins to walk-ins to just entrance music blaring - that will create a targeted distraction and open up a quick pin window. After the bell, the loser, still with full energy, will then have the option of beating down whoever it was that just scored the "fluke win."
Selling Point The art of selling a move, from basic takedowns to devastating drops, was also part of 2K18's touch ups, with over 80 new animations added - new "sells" - to really bring out the specific personalities and movements of the superstars. Coupled with this is a new match directive that dictates, based on time and various energy levels, the intensity of the sell. As the bout goes on and fatigue sets in, the sells become shorter and less intense. Think of how superstars sell, say, a hip toss in the first few minutes of a match compared how they might 20 minutes in. The smaller, shorter sells also allow for moves to be nailed more easily in a faster succession.
TWOOOO!!! Players will also find that kicking out has gotten a little trickier. One thing that avid franchise fans noted, coming out of 2K17, was that it was too easy to predict when to click the X or A button to prevent a pinfall. Now the kick-out window placement is not only harder to predict, but the speed of the rotation quickens depending on the strength of the executed move. It's these kinds of little changes and updates, whether done at the behest of casual fans or hardcore ones, that all work together to create a more rounded wrestling experience.
Carry All My Waywards Sons I didn't get to experience any of the backstage brawling segments or scenarios, but this next addition to the game will most assuredly enhance out-of-ring rumbles and behind-the-scenes skirmishes. Depending on the size and strength of your superstar, and your opponent (naturally), you can lift your foe and hold them up (in four different positions - Powerbomb, Fireman's, etc) and carry them to an interactive landing spot (ring steps, corner buckles, outside ringpost, etc) and - WHAMMO! So, for example, Kevin Owens' powerbomb on the ring apron and Seth Rollins' "Buckle Bomb" are now part of the new list of inventive offensive maneuvers for other superstars. This new Grapple/Carry system also lends more realism to Big Man/Little Man matches.
Hit the Lights As expected, with a new installment of the WWE 2K franchise comes a bump up in the graphics department, and while the new upgrade to sourced lighting, along with skin/hair texturing and refinement, doesn't mechanically help create a more gratifying match, it's still a crucial element. The first gameplay I was shown during my visit to 2K featured Eric Young vs. Bobby Roode: two NXT grapplers with vastly different entrances and looks (smoked-filled spookiness vs. blinding grandeur) and the results were awesome. Players will undoubtedly note the more pronounced, enhanced lighting on the superstars that work to highlight their physiques and costuming.
It's possible that we'll never get something that perfectly resembles a wrestling match, and that's fine, but as long as the drive is there to narrow the gap and bring out the little intangible nuances that make wrestling so awesome, 2K will continue to excel with regards to the bell-to-bell playability. I wasn't able to poke around in the MyCareer mode or see if anything new resided within the Create A Superstar section, but the tweaks, big and small, to the match mechanics made for a fun venture.
tl;dr- Improved Elimination Chamber (Better AI)
- 12 New Types of Match Interference (Including random entrance music)
- Quick Roll-Up Pins to Distracted Opponents (With ability to attack person who quick pinned you after the match for revenge)
- Realistic Selling of Moves (Changes based on superstar's energy and damage)
- Harder to Kick Out of Pins (The bigger the move, the harder it is to kick out)
- New Carry System (Can carry people to interactive spots like ring posts/steel steps/etc. in positions like Power Bomb and Fireman's Carry)
- Upgraded Graphics (Lighting, texture, hair)
|
|
|
WWE 2K
Aug 19, 2017 13:27:15 GMT -5
Post by Jayzero on Aug 19, 2017 13:27:15 GMT -5
For some reason The Rock did the soundtrack for this: Blues Brothers – “Soul Man” Boston – “Smokin’” Bruno Mars – “Runaway Baby” Disturbed – “Down With The Sickness” Eazy-E – “Boyz-N-The-Hood” George Thorogood & The Destroyers – “One Bourbon, One Scotch, One Beer” Joe Walsh – “Rocky Mountain Way” Kanye West – “Black Skinhead” Kid Rock – “You Never Met a White Boy Quite Like Me” ¡MAYDAY! (feat. Tech N9ne) – “Last One Standing” Tech N9ne (feat. Krizz Kaliko, Serj Tankian) – “Straight Out The Gate” There are some good ass songs there tho, ngl, and surprisingly not a single Flo Rida in sight. I guess they broke up.
|
|
|
WWE 2K
Aug 19, 2017 17:34:38 GMT -5
Post by Jayzero on Aug 19, 2017 17:34:38 GMT -5
Yeah, the graphics are a lot nicer
|
|
|
WWE 2K
Aug 20, 2017 2:11:38 GMT -5
Post by Jayzero on Aug 20, 2017 2:11:38 GMT -5
If you skip his entrance you can see the new double screen replays. And the dude who's name nobody knows is ring announcer for SD.
Elimination Chamber Entrances (can't believe it took them 14 years) & New Chamber
More graphics:
|
|
|
WWE 2K
Aug 20, 2017 2:45:49 GMT -5
Post by Jayzero on Aug 20, 2017 2:45:49 GMT -5
More random news:
Royal Rumbles have realistic eliminations now, but they sound like they make the game much harder. Smaller weight classes have trouble lifting bigger opponents over the top rope, TJP (Crusierweights Confirmed) had trouble eliminating Baron Corbin, but Corbin was able to toss him right out. Eliminating opponents in the Rumble is now as easy as irish whipping them over the ropes, performing a move that tosses them over, or countering an attack (especially a running attack) and tossing them out. Eliminations are immediate. The mimi-games are rare. Also, if someone attempts to skin the cat, you can just punch or kick them while they're holding onto the rope and they'll fall.
There is also the ability to rest in the match by holding onto the bottom rope, and even rolling out under the bottom rope (that could get messy). People can also botch eliminations, sending an opponent over the middle rope instead of over the top rope, so they can come back into the match.
Parking Lot Brawls have returned, with the options to jump off a truss, perform a finisher on top of a car, and even dive off the top of a semi. So bring on the Here Comes the Pain nostalgia.
First Blood matches and 2 out of 3 Falls matches are confirmed to return.
|
|
|
WWE 2K
Aug 23, 2017 12:33:44 GMT -5
via mobile
Post by Brandon on Aug 23, 2017 12:33:44 GMT -5
Naomi:
|
|
|
WWE 2K
Aug 23, 2017 17:39:21 GMT -5
via mobile
Jayzero likes this
Post by Brandon on Aug 23, 2017 17:39:21 GMT -5
|
|
|
WWE 2K
Aug 23, 2017 17:50:24 GMT -5
via mobile
Jayzero likes this
Post by Brandon on Aug 23, 2017 17:50:24 GMT -5
Woo wee I can't wait to make Maryse the Raw Women's Champion in my game. Her feuds with Sasha and Bayley are COMING.
|
|
|
WWE 2K
Aug 24, 2017 11:33:50 GMT -5
Post by Jayzero on Aug 24, 2017 11:33:50 GMT -5
The graphics are great. I wasn't into the new plastic look of the superstars at first, but it works. Maryse looks amazing. The lighting really does make a huge difference.
|
|
|
WWE 2K
Aug 24, 2017 12:06:48 GMT -5
via mobile
Post by Tarry on Aug 24, 2017 12:06:48 GMT -5
I just saw a screenshot of Brock Lesnar that I thought was a photograph on first glance 💀
|
|
|
WWE 2K
Aug 24, 2017 12:07:57 GMT -5
via mobile
Post by Tarry on Aug 24, 2017 12:07:57 GMT -5
I just saw a screenshot of Brock Lesnar that I thought was a photograph on first glance 💀 The graphics are definitely a lot better this year, but I'm still not parting with my money until you guys post your reviews.
|
|
|
WWE 2K
Aug 24, 2017 13:38:45 GMT -5
Post by Jayzero on Aug 24, 2017 13:38:45 GMT -5
I just saw a screenshot of Brock Lesnar that I thought was a photograph on first glance 💀 The graphics are definitely a lot better this year, but I'm still not parting with my money until you guys post your reviews. Bruh, you don't even have to buy it. We can literally share play it. There's a really really slight lag which might fuck you on some reversals, but it's waaaaay less lag than playing online.
|
|