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WWE 2K
Sept 22, 2014 19:24:44 GMT -5
Post by Deleted on Sept 22, 2014 19:24:44 GMT -5
Holy shit
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WWE 2K
Sept 22, 2014 20:11:47 GMT -5
Post by Deleted on Sept 22, 2014 20:11:47 GMT -5
Also I want to point out that Rusev is in the trailer but wasn't on the roster reveal, so more reveals are coming
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Post by Deleted on Sept 23, 2014 11:19:13 GMT -5
People need to be more careful what they comment:
and for MC
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WWE 2K
Sept 23, 2014 18:47:26 GMT -5
Post by Deleted on Sept 23, 2014 18:47:26 GMT -5
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WWE 2K
Sept 23, 2014 19:01:54 GMT -5
Post by Deleted on Sept 23, 2014 19:01:54 GMT -5
They've had Paige, Alicia Fox, Sami Zayn, Bo Dallas and Adam Rose doing these reply videos even though they weren't announced for the roster. So I'm gonna go ahead and assume they're either already in the game and not announced yet, like Rusev in the trailer, or they'll be DLC. Sami and Bo hinted in their reply's that they are both in.
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WWE 2K
Sept 27, 2014 15:22:13 GMT -5
Post by Deleted on Sept 27, 2014 15:22:13 GMT -5
Bill DeMott is in this as part of the career mode story :\
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Post by Tarry on Sept 27, 2014 15:32:30 GMT -5
I'd rather play as the random characters they added to SDvR09 (Tony, Masked Man, Zombie Santino, etc.), to be honest.
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Post by Deleted on Sept 27, 2014 18:25:56 GMT -5
Corey Graves has been confirmed along with Sami Zayn and Adrian Neville
The other rumored NXT people are Tyler Breeze and The Ascension.
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Post by Deleted on Sept 30, 2014 15:30:42 GMT -5
WWE 2K15: HANDS-ON WITH MYCAREER MODE Give the WWE Universe a show they'll never forget.
Like a lot of WWE-loving gamers, I've given a lot of thought to what my perfect wrestling game might look and play like. Yeah, I can assure you, that game will never be made...mostly because the things I'd want would be so at odds with what a game needs to be a mainstream success nowadays. But it still makes me smile when modern games offer a piece or two of that perfect vision. WWE 2K15's MyCareer mode made me smile such a smile, because for the first time that I can remember in the history of virtual wrasslin, whether you win or lose is only as important as how good of a show you're putting on. Let's get some facts straight first. MyCareer is a mode for created wrestlers only, and it has you starting out at the NXT Performance Center in Orlando, where Bill DeMott yells at you a lot. From there, it's a ride to the NXT TV show, the main WWE roster, various PPVs, and perhaps eventually, championship gold. The thing is, that ride can be either explosively fast or arduously long, and ultimately, it may never lead exactly where you want it to go. And that's what I find most promising about MyCareer: its length and overall nature are up to how you choose to play your character as opposed to your win/loss record. Once you've gone through the basics, and made our way out of the performance center and onto the NXT TV broadcast, your progress is based on your social media fanbase. Your job, just like any current WWE Superstar, is to entertain the fans, and as you well know, winning all of your matches and entertaining people are not always the same thing. Over a long enough period of time, winning every match might be enough to get you over, but even a loss can be great for your career, because each match you compete in is rated on things like move variety, memorable moments, back-and-forth momentum swings, and overall drama. So, you're good enough at the game's mechanics to squash John Cena in two minutes flat using the same move over and over? That's nice. My 15-minute long loss where we both kicked out of multiple finishers at the 2.9999 count is the match fans want to see though, so expect me to land on a PPV card well before you. Even if you're putting on 5-star matches on the regular, your experience is going to be different depending on the decisions you make in-ring and out. Storylines, rivalries, and alliances aren't really “random,” but they are dynamic based on how much of a heel or face you are, how over you are with the fans, and how previous storylines have worked out for you. Did you give Daniel Bryan props on Twitter? Did you smash Roman Reigns into an exposed turnbuckle? These kinds of things can result in a different path in an ever-branching system of events. There is no fail state, and there's no restarting a match if it isn't going the way you want it to. You live with every decision, and I wouldn't have it any other way. MyCareer also functions as a sort of RPG grind for created wrestlers. Good in-ring performances net you skill points to raise the multitude of attributes you have. The catch is that different attributes will have a hard ceiling based on the class of wrestler you've chosen. You can raise the maximum values one attribute at a time by spending “virtual currency” (VC) which you earn from hitting career milestones and achievements. This same currency allows you to hire managers of varying ability, hold training sessions with other Superstars to learn their move sets, and much more. You may end up wanting to “grind” in My Career to make your created wrestler a total beast rather than try to make it to the end as fast as possible. Maybe the coolest feature of MyCareer though, is that there are storylines that incorporate the CAWs of people on your friends list. You can opt out, but if you don't, you may be suddenly attacked by a friend's wrassler under the CPU's control. It's a neat idea that keeps MyCareer feeling like a uniquely crafted story rather than a stock one. November 18th feels like too long to wait to get my WWE career started, but it's nice to know that when I do, I'll be doing more than just winning a set series of matches until a belt magically appears around my waist. The best wrestling matches are the ones that tell stories, and by tasking players with building a fanbase instead of just winning, 2K15 provides incentive to do exactly that.
Yesssssssssssssssssss also, Bo Dallas has been confirmed for this.
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WWE 2K
Sept 30, 2014 21:40:54 GMT -5
Post by Deleted on Sept 30, 2014 21:40:54 GMT -5
More MyCareer details:
Publishing label 2K Games has revealed new details of the career mode that will play at the centre of WWE 2K15.
The branded "MyCareer mode"--named after the same concept in NBA2K15--takes players on a journey from the earliest stages of their career to the main event at flagship pay-per-view events such as WrestleMania and SummerSlam.
After creating a wrestler with the game's character creation tool, players will be taken to the WWE Performance Center where they will be trained by the facility's real-life head coach, Bill DeMott.
During and after this (kayfabe) training, players will begin to forge alliances, build rivalries, and interact on social media, all of which will help shape each character and how fans respond to them.
2K said this game mode offers opportunities to "upgrade their attributes, acquire new abilities, skills and moves, earn new clothing and unlock managers".
It added: "These decisions, along with a player's win/loss record, will lead to multiple branching storylines, surprises, twists and turns that offer significant replay value to explore different career paths."
After Developmental, players move on to NXT, which is WWE's own house show for new talent. Here, wrestlers will encounter new faces and heels such as Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves. (2K also confirmed that these will be playable characters).
Onwards, players move to WWE's main roster, fighting through matches set up by the show's General Manager Vickie Guerrero, who also adds various ultimatums and scenarios in the storyline.
"Players will develop alliances and rivalries while competing to win spots on WWE pay-per-view events and flagship shows like Monday Night Raw and SmackDown," 2K said.
Soon after, players will begin competing for titles such as the United States Championship and Intercontinental Championship, and if successful will move onto SummerSlam and WrestleMania, where the WWE World Heavyweight Championship will be on the line as the final prize.
"MyCareer is a mode beloved by our NBA 2K fans and is a perfect fit for WWE 2K15," said Greg Thomas of the game's co-development studio, Visual Concepts.
"We are eager to deliver a comprehensive career mode experience for the first time and consider its inclusion a critical step forward for the franchise."
Although 2K Games says the comprehensive career mode is a "first", other WWE games have included career modes that cover key branching storylines across various house shows and main events.
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WWE 2K
Oct 1, 2014 12:00:26 GMT -5
via mobile
Tarry likes this
Post by Burke on Oct 1, 2014 12:00:26 GMT -5
You can unlock managers? That's it, my main goal of MyCareer mode then is to steal Lana from Rusev and have her lead me to the main event of WrestleMania.
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WWE 2K
Oct 2, 2014 1:39:05 GMT -5
Post by Deleted on Oct 2, 2014 1:39:05 GMT -5
Even more MyCareer mode details: Back in August, when I got to go hands-on for the first time with WWE 2K15, 2K revealed that the series would fall more in line with NBA 2K and feature a career mode for the first time. This past week, I was able to go hands-on with MyCareer mode for WWE 2K15 for about 45 minutes and take a look at life in the squared circle at three separate stages. First, however, I must say that I was a bit disappointed I wasn’t allowed to play at all with the customization features for which the series is known. Of course, you’ll be able to do this in the final game, but “my” wrestler was pre-made. Although the couple of created characters we played with gave a nice overview of different hair colors, body types, and luchador masks, it wasn’t really the same as actually being able to dig through the creative options. Beyond this, though, WWE 2K15’s MyCareer mode impressed me in a lot of ways. I began my journey as a wet-behind-the-ears rookie with a 55 overall rating. Without any pomp and circumstance, I was thrown into one of the seven rings available at a digital re-creation of the WWE Performance Center in Orlando, Florida, the company’s new home for training up-and-coming superstars. And who was there, immediately barking orders and telling me how awful I was? WWE head trainer Bill DeMott. Now, Mr. DeMott is a very nice person, and I was fortunate enough to actually meet him at the Performance Center last week. But when you’re one of his students and you step into one of his rings, things change, and my created wrestler had Bill’s ire fall upon his head several times—and it was awesome. As I worked matches in the ring, I received a one-to-five-star rating based on how I did in the and the show I put on for the crowd (if there’d been an audience besides good ol’ Bill). A match’s ebb and flow is also taken into consideration, so dominating against a jobber might not be best for business when you’re trying to tell a story in the ring. This made the new stamina bar (which I’ve now confirmed cannot be turned off) make a lot more sense, since it allowed my opponent a chance to get in a few strikes and provide at least a little bit of offense as I tried to catch my breath to perform my finisher. After the match, I got points to spend on my wrestler and level up his in-ring abilities, such as arm strength, speed, and stamina. Once I was done messing around with my rookie, I flashed forward in my career and made it to the main RAW roster. At this point, I’d only been on the show a few weeks. It was immediately evident that no matter whether I won or lost, MyCareer mode would carry on and adjust accordingly. If I was in the midst of a rivalry, matches against other wrestlers weren’t as important, but they helped set up the story—a rival might interfere with our match or try to get in a cheap shot when I wasn’t looking. And even if I lost the match against my rival, I could still elevate my status in WWE and try to become a main-eventer. Since the WWE had clearly invested a lot in me, though, in order to help elevate my brand, they wanted me to start a feud with an established star—and, in my case, I drew Daniel Bryan. I had the choice of shaking his hand to start a friendly rivalry or giving him a low blow. I gave him the low blow, which promptly started a “No!” chant led by my character. I then flashed forward one more time to almost seven years into my career. By this point, I’d won a few titles, including the WWE World Heavyweight Championship, and main-evented some pay-per-views. I was still wrestling at a high clip, but then Brock Lesnar decided to show up and demonstrate what he thought of me by F5’ing me in the middle of the ring. This prompted a Twitter feud between Brock’s advocate, Paul Heyman, and me, where I could choose to respond to Heyman via a couple of options—much like I had the choice on how to kick off my feud with Bryan. Meanwhile, in the ring, over the course of several weeks, Brock and I continued getting in each other’s faces—until finally, Heyman said the two of us would meet in a no-disqualification match at the next PPV. Though I only saw a brief glimpse of MyCareer mode, it definitely feels like something that I could play again and again just to see how my superstar’s career could change each time based on decisions I made. Also, storylines you might see in real life started to unfold organically, which made it feel like I was watching actual WWE programming and not just playing a game. If MyCareer can give me this feeling for hours on end, WWE 2K15 now has a mode to elevate the franchise to the next level—and I can’t wait to really dig into it on the new generation of consoles. This game sounds fucking amazing.
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WWE 2K
Oct 2, 2014 3:45:50 GMT -5
via mobile
Post by Burke on Oct 2, 2014 3:45:50 GMT -5
I can't wait to have a Twitter war with the Undertaker.
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WWE 2K
Oct 4, 2014 11:08:51 GMT -5
Post by Burke on Oct 4, 2014 11:08:51 GMT -5
The matches to be featured in the first two rivalry modes have been announced.
John Cena/CM Punk
Triple H/Shawn Michaels
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WWE 2K
Oct 4, 2014 12:37:25 GMT -5
via mobile
Post by Deleted on Oct 4, 2014 12:37:25 GMT -5
Brad Maddox better be special ref in the Punk/Ryback Cell or I boycott
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